When: November 2020 - January 2020
Role: Level Designer
Team Size: 4 people
• Grayboxed / iterated upon the level
• Populated the levels with art assets
• Final presentation designs (designed and created the fake speedrun shown in the video)
I had the role of level designer in this web-based game. I blocked out the level, playtested it, and iterated upon it multiple times to perfect the smooth and engaging movement from one platform to another.