When: November 2020 - January 2020
Roles: Level Designer
Team Size: 4 people
• Grayboxed / iterated upon the level
• Populated the levels with art assets
• Final presentation designs
(designed and created the fake speedrun shown in the video)
Reflection: I had the roles of level designer in this web-based game. I blocked out the and playtested it and iterated upon it multiple times to perfect the smooth and engaging movement from one platform to another.