A mini-golf x flying-simulator game set in a tranquil toy manufacturing office.
Showcased at the Game Developers Session & IndieCade
When: May 2020 - November 2020
Roles: Producer/Level Designer
Team Size: 12 people
• Created 2 semester long schedules
(using SCRUM in Trello)
• Gray boxed / polished levels 2 & 4
• Created all promotion videos
• Reached out to conferences to showcase
Visual Examples of Production:
⚫ Created SCRUM sprint columns.
⚫ Created the backlog / tickets.
⚫ Assigned team members tickets.
⚫ Decided upon schedule / cuts.
⚫ Trello was great for my team because we were small and needed something relatively basic for production.