Match-Ride Rescue
An adorable vertical hot-air balloon based platformer presented at DreamHack Atlanta 2018
When: July 2018 - September 2018
Roles: Producer / Level Designer
Team Size: 4 people
•  Held daily production meetings
•  Defined vision and goals for the project as a whole and for individual team members
•  Submitted and reached out to conference officials for showcasing purposes
•  Gave a post-mortem of the game at DevCom in 2020​​​​​​​
Showcasing at Dreamhack helped me learn more about in person presentations. I learned more about prioritization and the ability to cut things that are out of scope due to having a short deadline (3 months in GM).
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