An adorable vertical hot-air balloon based platformer presented at 
DreamHack Atlanta 2018
When:  - July 2018 - September 2018
Roles: Producer / Level Designer
Team Size: 4 people
• Held daily production meetings
• Defined vision and goals for the project as a whole and for individual team members​​​​​​​
• Submitted and reached out to conference officials for showcasing purposes
• Gave a post-mortem of the game at DevCom in 2020
• Showcasing at Dreamhack helped me learn more about in person presentations.
• I learned more about prioritization and the ability to cut things that are out of scope due to having a short deadline (3 months in GM).
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